About Chitmunk

Updated

Where it started

One designer picked up his board game after eight years on the shelf, opened the old design tool he’d been using, and thought “surely something better exists by now.” It didn’t. The same brittle templates. The same export hell. The same thirty-tab workflow to push one stat change through fifty-four cards. So he built Chitmunk — the tool he wished had been there when he started.

What we’re building

Depth, not breadth. Chitmunk doesn’t try to be your project tracker, your crowdfunding platform, or your manufacturer. We’re aiming to be the best card and component tool for indie tabletop creators — the part of the journey where a spreadsheet becomes a deck and a deck becomes a print-ready file. Beginner-first, by default. We’ll explain CMYK and bleed when they show up, and we’ll leave the jargon at the door when they don’t.

Where we are today

Chitmunk is a browser-based card and component designer that runs entirely in your tab — no install, no Photoshop, no plugins. The current build ships with 200+ component sizes, 170+ starter templates, 39 parametric generators (hex grids, tech trees, race tracks, score tracks, dice faces, and more), a library of 275,000+ icons and assets, and 1,000+ fonts. CSV data merge, AI card art, virtual tabletop playtesting, and print-ready PDF export round out the loop. Meet the founder → or see the plans →.

Made for the board game community. Built in Seattle, WA.