Design trading cards with rarity borders, foil effects, stat blocks, and ability text. Connect your card database spreadsheet, and generate a complete set — common to mythic. Balance with cost curve analytics, export Tabletop Simulator spritesheets, and print professional prototypes.
Open on a computer to start designing.
See FeaturesTCG-style frames with title zone, art zone, text zone, and stat zone. Pre-built layouts for creature, spell, item, and equipment archetypes.
Conditional visibility shows different borders, foils, and badges based on rarity. One template handles Common, Uncommon, Rare, and Mythic.
Import your card database from CSV or Google Sheets. {{Name}}, {{Cost}}, {{Power}}, {{Ability Text}} auto-fill every field.
Visualize cost curves, stat distributions, and card synergy. Run Monte Carlo simulations to catch overpowered combos before printing.
Generate TTS spritesheets (10-column grid) for instant digital playtesting. Share with your playtest group, iterate, repeat.
Export at 300 DPI, PDF with crop marks, or upload directly to TheGameCrafter. Professional print quality for prototypes and final production.
Pick a starter template or build from scratch. Place title zones, art frames, stat blocks, and ability text on the visual canvas. One template drives your entire set.
Link a CSV or Google Sheet with every card in your set: names, costs, stats, abilities, rarity, and image paths. Each row becomes a unique card.
Export Tabletop Simulator spritesheets for digital playtesting, then print 300 DPI files or upload directly to TheGameCrafter for professional production.
TCG (Trading Card Game) and CCG (Collectible Card Game) mean the same thing — randomized booster packs, rarities, set rotations. LCG (Living Card Game) is the Fantasy Flight model: fixed decks, no randomization, expansion releases instead of boosters. Chitmunk designs all three the same way.
Conditional visibility. Add a {{Rarity}} column to your CSV with values like Common, Uncommon, Rare, Mythic. Then show different borders, foils, and rarity gems based on that column — one template, four looks, zero copy-paste.
Yes. Chitmunk generates TTS spritesheets in a 10-column grid that drops straight into a custom deck object. Print-ready files stay separate, so you playtest digitally without burning ink on cards you'll change next week.
Yes. The Balance Lab plots cost curves, stat distributions, and color/faction spreads from your CSV. Monte Carlo simulations flag combos that win 80%+ of the time. Catch the broken card before the playtest, not after.
Two routes. Upload the full set to TheGameCrafter directly from Chitmunk on Rare or Epic plans — they print and ship sets. Or export 300 DPI PDFs with crop marks and bleed, and send those to MakePlayingCards or your local print shop.
Yes — keep each set as its own card-type tab inside the project, or as separate Chitmunk projects synced via Google Drive. Use the {{Set}} column to filter and export one block at a time. Chitmunk doesn't enforce a rotation rule; that's your call as designer.
All design tools are free to try. Go Rare to export print-resolution files.