Every design tool, 170+ templates, and solo playtesting — free to try. Add print-ready export, AI card art, and collaboration when your game is ready. Building with a team?
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| Common $0 | Rare $5/mo | Epic $8.33/mo | |
|---|---|---|---|
| Export & Print | |||
| Export resolution | 150 DPI | 300 DPI | 300 DPI |
| PDF with crop marks, batch ZIP, print-at-home | ✕ | ✓ | ✓ |
| TTS, Screentop & Tabletopia export | ✕ | ✓ | ✓ |
| CMYK PDF (print-shop colors) | ✕ | ✕ | ✓ |
| TheGameCrafter direct upload | ✕ | ✕ | ✓ |
| Integrations & Collaboration | |||
| Google Drive & Sheets sync | ✕ | ✓ | ✓ |
| Real-time co-editing & sharing | ✕ | ✕ | ✓ |
| Multiplayer playtesting | ✕ | 2 players | Up to 8 |
| Cloud storage | 500 MB | 5 GB | 20 GB |
| AI Art | |||
| AI credits on signup | 10 (one-time) | — | — |
| AI credits per month | ✕ | 100 | 500 |
| Batch-generate art for entire deck | ✕ | ✓ | ✓ |
| Get Early Access | Get Early Access | Get Early Access | |
Every plan includes the full visual card editor, 170+ starter templates, 39 card-element generators, 275K+ icons, 1,000+ Google Fonts, CSV data merge, Google Sheets sync, Balance Lab, and solo playtesting.
Yes. Upgrade or downgrade whenever you want. When you upgrade, you get immediate access to new features. When you downgrade, your current plan stays active until the end of your billing period.
Rare gives you print-ready export (300 DPI PDF), Google sync, 100 AI credits, and 2-player playtesting. Epic adds CMYK PDF, TheGameCrafter direct upload, real-time co-editing, 8-player playtesting, and 5x the AI credits.
Yes, and you save up to 37%. Toggle between monthly and annual pricing at the top of this page. Annual plans are billed as a single payment once per year.
Yes. Cancel from your account page and your plan stays active until the end of the billing period. No phone calls, no "are you sure" loops, no clawing back your projects.
Payments are generally non-refundable, but exceptions exist. If you were charged after cancellation due to a billing error, or if a material service disruption blocks paid features for an extended period, reach out via our contact page and we will review your request in good faith. EU/EEA residents have a 14-day right of withdrawal on Rare subscriptions — see our terms for details.
All major credit and debit cards via Stripe, handled through Clerk Billing. Apple Pay and Google Pay also work on supported devices. We never see or store your card details.
Not as a formal plan yet. Epic already includes real-time collaboration for co-designers, which covers most small studios. If you have something bigger in mind, reach out via our contact page and we will figure it out together.
We want to support classrooms and non-profits using Chitmunk. We do not have a published discount yet — send us a note via our contact page with what you are working on and we will sort something out.
Your trial drops you back to Common — every design tool still works, your projects stay, and exports go to 150 DPI for home prototyping. Upgrade when your game is ready to print.
No. Every account includes the solo playtest simulator and Balance Lab for free. Rare adds 2-player multiplayer so you can test with a friend. Epic supports up to 8 players.
No — credits do not roll over month-to-month. Each billing cycle starts you fresh: 10 credits on Common, 100 on Rare, 500 on Epic. Generate freely; next month resets the meter.
One illustration equals one card-sized image. Smaller images cost fewer credits; larger images cost more. You can batch-generate art for an entire deck at once.
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