Playtest Simulator

Intermediate 12 min read Updated

The Chitmunk Playtest Simulator is a built-in virtual tabletop. Your decks, tokens, and components load into a 2D table where you can deal hands, place pieces, add drop areas, and step through a session with full undo. Playing on your own table, including switching between seats to play every player yourself, is part of every plan. Rare adds online playtests for 2 players; Epic scales to 8. You don't have to wait for printed cards to find out a rule doesn't work. This guide covers launching a session, decks, tokens, drop areas, online playtests, and feedback notes.

Launching a Playtest Session

  1. Open a game from Game Home at chitmunk.com/home.
  2. Open your game, then click the Playtest stage tab in the band at the top. It is there in the editor, on Game Home, and on the Export and Proof pages, and it opens the table at /playtest.
  3. The first time, the setup dialog "Your cards are ready: let's set up the table" asks how many players (1 to 8). More options sets the hand limit, auto-dealing, shuffling on reset, and starting counters for each player.
  4. Click Start playing to load the virtual tabletop. Table setup in the toolbar reopens these choices later.

Tip: The playtest reads your current project, so go back to the editor and return to refresh your cards after a change. Reset in the toolbar has two choices: Reset positions returns pieces to your saved layout, and Start over clears the table and any saved layouts.

Virtual Tabletop Interface

The tabletop is a large scrollable canvas representing the play area. The interface is divided into several zones:

Deck and Card Management

Decks from your card designer project appear on the table as stacked piles. Right-click a deck to access deck actions:

Individual cards on the table (outside of a deck) can be:

Game State and Undo

The playtest simulator maintains a full command log of every action. You can undo and redo any number of steps using:

There are three levels of undoing:

Entity and Token Placement

Beyond cards, your project's tokens, boards, tiles, and other components appear under Components in the side panel. Drag any component onto the table to place it. Auto-layout arranges every card, deck, and token by type.

Entity types and their behaviors:

Drop Areas

Drop areas are marked parts of the table that automatically flip or stack the cards dropped on them. They are useful for:

Adding a Drop Area

  1. Click Add a drop area under Drop areas in the side panel.
  2. Pick a kind: Deck, Discard, Hand, Play, or Custom.
  3. Give it a name. Under Limits you can set a card limit and choose which pieces it allows (cards, tokens, dice, decks, boards).
  4. Click Add drop area. It appears on the table and in the Drop areas list, where you can remove it later.

Keeping Your Layout

Use Save layout in the more-options menu to keep the current arrangement. Reset positions returns to it, and Start over discards it.

Multiplayer Playtesting

With Rare or Epic you can invite other players to join your playtest online. Rare hosts 2 players, Epic up to 8. The host creates a shareable link; guests join for free with no account required.

Starting a Multiplayer Session

  1. On the playtest table, click Share playtest in the top toolbar (Rare and Epic).
  2. "Your table is live" appears with a link. Click Copy link and send it to your playtesters.
  3. Anyone with the link can join. No Chitmunk account needed. The link works for 7 days.
  4. Up to 2 players can join on Rare; up to 8 on Epic.

How It Works

Tip: You can simulate several players on your own with the Seat Switcher, on any plan. Online playtests need Rare (2 players) or Epic (up to 8) for the host only. Guests always join free.

Tips for Effective Playtesting

Ready to try it?

Open the editor, free to try for 7 days.

Start Designing