Advanced Editor Tools

Intermediate 6 min read Updated

Overview

Some parts of a card need to be exact, not roughly right. Chitmunk's power-user tools cover them: checking print alignment with the print-shop template, sampling a color with the eyedropper, and carrying one style across a full card set.

Eyedropper Tool

The eyedropper lets you sample any color currently visible on the card.

To use it:

  1. Click Eyedropper on the tool rail along the left edge of the card area (or press Ctrl+K and search "eyedropper").
  2. Click anywhere on the card. The color under the cursor is sampled.

After one click the tool switches back to Select so you can keep working. To reuse a sampled color, add it to your project colors from the color picker.

Tip: Use the eyedropper to pull a color from an imported background image and apply it to a text element or shape. This is one of the fastest ways to build a cohesive color palette directly from your artwork.

Measurement Tool

The measurement tool lets you drag across the card to see the exact distance between two points. Click Measure on the same tool rail.

Click and drag anywhere on the card. When you let go, a message shows:

This is useful for verifying that margins are consistent, checking that elements align across card types, and ensuring spacing meets TheGameCrafter's print specifications. The tool switches back to Select after each measurement, so click Measure again for the next one.

Ruler Guides

Ruler guides are draggable lines you can place on the canvas to help align elements precisely. They are visible during editing but do not appear in exports.

To create a guide, press in the ruler strip (turn rulers on under View, Rulers if you do not see them): the top strip for a horizontal guide, or the left strip for a vertical guide, and drag onto the card. The guide appears as a thin colored line that extends across the full canvas.

To reposition a guide, drag it to a new location. To remove one, drag it back onto its ruler. To remove all of them, choose View, Clear all guides (Ctrl+Shift+;).

Guides are especially helpful when you're placing the same element type (like a stat box or icon) in the same position across many card types. Drop a guide at the intended position once, then snap to it on every card.

Context Menu

Right-clicking any element on the canvas opens a context menu with quick actions. The available options depend on the element type and selection:

Right-clicking on an empty area of the canvas opens a canvas context menu with: Add text, Add image, Add backdrop, Paste.

Tip: With several elements selected, the alignment items in the context menu are the fastest way to line them up. Right-click, align, done.

Copy & Paste Style

Copy Style and Paste Style let you transfer the full visual styling from one element to another of the same type in a single operation.

To use it: right-click the source element and choose Copy Style. Then right-click the target element and choose Paste Style. Paste Style only appears when a compatible style is on the clipboard.

What gets transferred depends on element type:

Position, size, rotation, and content are never affected, only the visual style is copied. This makes it easy to apply a consistent look across a large number of elements without manually matching every setting.

TheGameCrafter provides official template images showing the exact cut lines, bleed zone, and safe zone for each card size. Chitmunk can overlay this template directly on your canvas so you can see your design and the print guidelines at the same time.

To activate the overlay, open the View menu and turn on Print-shop template (under "Show on the card"). While it is on, a Template overlay slider (0–100%) appears in the inspector so you can dial in how much of the overlay is visible. Set it low (around 20–30%) to see the guidelines without obscuring your design.

Use the TGC template overlay to:

Tip: The overlay matches the current card size. If you change the card size, the overlay updates automatically to match the new dimensions.

Generators

Generators are parametric game components. They produce complex, multi-part visuals from configurable settings: hex grids, score tracks, race tracks, spinners, tech trees, and dozens more types.

Using Generators

Interactive Editors

Three generators have canvas-based visual editors inside their configuration modals:

Card Style

Click empty canvas space (deselect all elements) and open the Deck style row in the inspector. It is closed until you open it, and it remembers your choice. You can also press Ctrl+K and type Frame style, Card back pattern or Rarity mark.

For a complete guide, see Parametric Generators.

Ready to try it?

Open the editor and try them on a card. It is free to try for 7 days.

Start Designing