Tables & Stat Blocks

Beginner 5 min read Updated

Overview

Tables are a natural fit for card games. Stat blocks showing attack, defense, and health values. Score reference charts. Ingredient lists. Equipment grids. Chitmunk's table element lets you add structured data grids directly to your card designs, no need to fake it with carefully aligned text boxes and rectangles.

Tables resize and recolor like other Chitmunk elements, and their cells can pull from your spreadsheet, so each card in your deck can display different stats.

Adding a Table

To add a table to your card:

  1. In the Add panel, under Basics, click Table ("Rows and columns of numbers").
  2. A table with 4 rows, 3 columns, and a header row appears on the canvas.
  3. Select the table and use the inspector on the right to configure its structure and appearance (Table structure, Table colors, and Cell text).

The table is added as a single element that you can move, resize, and rotate like any other element. Resizing the table automatically adjusts column widths and row heights proportionally.

Configuring Rows and Columns

In the properties panel, you can control the table's structure:

To edit a cell's content, double-click the cell directly on the canvas, type, press Tab to move across and Enter to move down (Esc cancels). You can also edit every cell in the inspector's Cell text grid.

Header Row Styling

Most stat blocks and data tables benefit from a visually distinct header row. Chitmunk makes this easy:

Tip: For a classic stat block look, use a dark header with white text and light alternating row colors below it.

Cell Text and Your Spreadsheet

Table cells support the same {{Column Name}} template syntax as text elements. This means you can fill individual cells from your spreadsheet, and each card in your deck will display different stats.

For example, a stat block table might have:

When your spreadsheet has Attack, Defense, and Health columns, each card automatically shows that row's values in the table. Use the card navigator to preview different rows and verify the data is correct.

You can also mix static text and template variables in the same cell, for example, {{Attack}} dmg would display "5 dmg" if the Attack column contains 5.

Alternating Row Colors

Alternating row colors (sometimes called "zebra striping") make tables easier to read, especially on small cards where rows are close together. Chitmunk applies this automatically. There's no on/off toggle:

  1. Select the table element.
  2. In the Table colors section, set Cell background and Every other row. These two colors alternate automatically down the data rows.
  3. A subtle contrast between the two is usually enough, for example, white and a very light gray. Set them to the same color to remove the striped look.

The header row (if enabled) uses its own color and is not affected by the alternating pattern. Alternation starts with the first data row after the header.

Font and Border Customization

Tables share some typography controls with text elements, though options are more limited:

Cell text always renders left-aligned in the current build. There's no per-column alignment control, and font family is fixed at table creation rather than user-selectable.

For borders, the properties panel offers:

Tip: For a modern stat block look, try setting Border thickness to 0 and relying on alternating row colors to separate rows instead of grid lines.

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