From 26 to 39: New Generators for Maps, Patterns, and More

Feature Deep Dive · 10 min read · April 2026

When we launched the generator system, Chitmunk had 26 parametric generators covering grids, tracks, widgets, card frames, and game mechanics. They solved a real problem: building repetitive game components by hand is slow, error-prone, and painful to iterate on. Generators let you describe what you want and the system renders it instantly.

Since that launch, the most common request from designers has been clear: maps. Dungeon maps for TTRPG encounter cards. Hex terrain for wargames. Star systems for sci-fi exploration games. Route networks for train games. The second most common request was visual identity tools: card back patterns, faction emblems, and atmospheric effects.

Today, Chitmunk has 39 generators. Thirteen new types, all free to use, all parametric, all exportable at print resolution. Here is what they do and why they exist.

New Map Generators

Maps are the heart of many board games, and six of the thirteen new generators are map types. Each one generates a different kind of spatial layout that would take hours to build by hand.

Dungeon Map

Procedural dungeon generation with rooms, corridors, doors, and traps. Set the room count, corridor style (straight, winding, or labyrinthine), and difficulty level. The generator carves out a connected dungeon with varied room sizes, dead ends, and branching paths. Every seed produces a unique layout. Use it for TTRPG encounter cards, dungeon crawl boards, or one-shot adventure maps. Change the seed number and you get a completely different dungeon in the same style.

Hex Territory Map

Hex-based terrain maps with configurable terrain types, resource icons, roads, and settlements. Define which terrain types appear (grassland, forest, mountain, desert, water, swamp) and the generator distributes them across a hex grid with natural-looking clusters and transitions. Add roads connecting settlements and resource icons marking production hexes. This is the generator for hex-and-counter wargames, 4X strategy games, and any design that needs a Catan-style terrain layout.

Star Map

Space systems with named stars, jump routes, and nebula clouds. Configure the number of star systems, the density of jump routes, and the visual style (realistic, schematic, or retro). Stars are placed with procedural spacing so they do not overlap, and jump routes connect them with lines that represent interstellar travel paths. For sci-fi games with exploration, trade, and fleet movement across a galaxy.

Network Route Map

Cities connected by roads, trails, sea lanes, and trade routes with distance markers. Place cities on a map and the generator connects them with colored route segments, each labeled with a travel distance or cost. The visual style evokes Ticket to Ride and other route-building games. If your game involves claiming paths between locations, this generator builds the board in minutes instead of hours.

World Map

Procedural terrain with elevation-based coloring, coastlines, and continent shapes. The generator creates a top-down world map with mountain ranges, valleys, oceans, and rivers. Adjust the sea level to flood lowlands or expose more terrain. Add a compass rose and grid overlay. Use it for global-scale strategy games, campaign maps, or any design that needs a world to explore.

Chord Diagram

Circular flow diagrams showing connections between groups. Define groups around the perimeter of a circle and draw weighted connections between them. The result is a ribbon-style visualization showing who is connected to whom and how strongly. Use chord diagrams for faction alliance charts, trade network overviews, technology dependency maps, or any reference card that needs to show relationships between categories.

New Layout and Pattern Generators

Not every generator is a map. Four new types help with layout, visual design, and reference information.

Component Slots

A grid of placeholder slots for cards, tiles, or tokens. Set the slot shape (rectangle, square, circle, or hex), the grid dimensions, gap spacing, and label style. The generator renders a clean grid of outlined slots, each optionally labeled with a number or name. Use it for player mat layouts showing where cards go, storage insert reference diagrams, or setup guides in your rulebook. It is a simple generator, but it saves the tedious work of aligning dozens of identical rounded rectangles by hand.

Card Back Pattern

Seed-based procedural geometric patterns for card backs. Every seed number generates a unique tiling pattern using shapes, lines, and colors from your chosen palette. Set the pattern complexity, symmetry type (radial, mirror, or tessellation), and color count. The result is a seamless, professional card back that matches your game's visual identity. No more searching for stock patterns or trying to tile a texture manually.

Weather Overlay

Rain, snow, fog, and fire atmospheric effects rendered as transparent overlays. Set the weather type, intensity, direction, and tint color. Layer a weather overlay on top of a map, illustration, or scene card to add atmosphere. A dungeon card with a rain overlay feels different from the same card in clear weather. A forest tile with fog becomes mysterious. Because the overlay is transparent, it composites naturally with whatever is underneath.

Probability Distribution

Dice roll histograms showing the distribution for any dice formula. Type a formula like 2d6, 3d8+2, or 1d20, and the generator renders a bar chart showing the probability of each possible result. The chart includes the mean, standard deviation, and the probability of rolling above or below any threshold. Put one on a player aid card so your players can see at a glance how likely their rolls are. Designers can use it during development to compare different dice mechanics visually.

New Identity and Token Generators

Three new generators focus on visual identity: the marks, symbols, and codes that give your game its personality.

Miniature Base

Circular or hexagonal token bases with name, faction color, and sizing. Configure the base shape, diameter, border style, faction color, and name label. The generator renders a clean token base suitable for standees and miniature proxies. If your game uses standees (cardboard figures slotted into plastic bases), this generator creates the base art that goes under each figure, with consistent sizing and faction color-coding across your entire set.

Faction Emblem

Heraldic shields with field divisions, charges, and tincture colors. Choose a shield shape, select a field division (per pale, per fess, per bend, quartered, or plain), pick tincture colors from the traditional heraldic palette, and add a charge (symbol) to the center. The generator renders a clean vector-style emblem that works as a faction logo on cards, boards, and reference sheets. Every game with factions needs a visual identity for each one, and heraldic emblems have six centuries of design language to draw from.

QR Code

QR codes as a parametric generator, supporting URL, plain text, WiFi credentials, vCard contact cards, email addresses, phone numbers, SMS messages, calendar events, geographic coordinates, and app store links. Set the content, error correction level, and colors. The QR code renders at perfect pixel resolution at any size. Use QR codes on your game's packaging to link to rules PDFs, tutorial videos, or companion apps. On the card itself, a QR code can link to lore, audio narration, or an AR experience.

How Generators Work

If you have used the original 26 generators, the workflow for the new ones is identical. If you are new to generators, here is the quick version.

Click Generators in the toolbar to open the generator palette. All 39 types appear as rendered previews in a visual grid, organized by category. Click one to open its configuration modal. Every modal has a live preview that updates as you change settings. Adjust the parameters until it looks right, then click Apply to place it on your canvas.

Once placed, a generator behaves like any other element. Move it, resize it, rotate it, layer it with text and images, adjust opacity, add a drop shadow. Double-click to reopen the configuration modal and change settings at any time. Use the quick-edit controls in the properties panel for fast color and size adjustments without opening the full modal.

Generators export at full resolution in every format Chitmunk supports: PNG, JPEG, WebP, PDF with crop marks, CMYK PDF, Tabletop Simulator spritesheets, and more. What you see on the canvas is what you get in the export.

All 39 at a Glance

Here is the complete generator library, grouped by category:

Grids: Hex Grid, Square Grid

Tracks: Score Track, Race Track

Widgets: Spinner Wheel, Dice Face

Card Parts: Resource Cost Pips, Stat Display, Card Layout Frame

Layout: Player Mat, Progress Bar, Tournament Bracket, Component Slots, Card Back Pattern

Reference: Ruler, Probability Table, Pie Chart, Probability Distribution

Diagrams: Map Compass, Relationship Map, Point-to-Point Map, Tech Tree, Thermometer, Box Insert, Chord Diagram

Game Mechanics: Action Rondel, Phase Reference, Timeline, Token Sheet

Maps: Dungeon Map, Hex Territory Map, Star Map, Network Route Map, World Map

Identity & Tokens: Miniature Base, Faction Emblem, QR Code

Atmosphere: Weather Overlay

That is 39 parametric generators, each one configurable, each one rendering at print resolution, each one saving you the hours of manual layout work that used to be unavoidable.

Try Them Free

All 39 generators are available to every signed-in user. There is no paywall on the generators themselves. Design with any generator, configure it however you like, and preview the result on your canvas. Export at 72 DPI for free, or upgrade to Rare for 300 DPI print-quality exports, PDF with crop marks, CMYK color, and batch ZIP downloads.

If you used the original 26, the new ones will feel immediately familiar. If you are new to Chitmunk, the generators are one of the best places to start: drop one on a card, tweak the settings, and watch a complex game component build itself in front of you. It is the fastest way to go from "I need a hex map" to "I have a hex map."

Ready to try it?

All 39 generators are free to use. Open the editor and click Generators to browse the full palette.

Open the Editor →