Dungeon Map Generator
What Is a Dungeon Map Generator?
A dungeon map is a top-down floor plan of an enclosed space: rooms connected by corridors, dotted with doors, traps, and points of interest. Dungeon maps are the backbone of tabletop RPG encounters. Every time a party kicks open a door in a dungeon crawl, the game master needs a map that shows what is inside, how the spaces connect, and where the interesting (or dangerous) things are.
Drawing dungeon maps by hand is a time-honored tradition, but it is slow. Sketching rooms on graph paper works for one-shots, but if you are building a campaign with dozens of dungeon floors, or designing a dungeon crawl board game that ships with printed map cards, hand-drawing every layout is not sustainable. Digital tools help, but most dungeon mapping software is built for screen use, not for print-ready card and board components.
How Chitmunk's Dungeon Map Generator Works
Chitmunk's dungeon map generator is a grid-based interactive editor built directly into the card designer. You paint rooms and corridors on a cell grid, place doors and features, and the renderer turns your layout into a polished, print-ready dungeon map:
- Grid-based editing: click cells to toggle between floor, wall, and void. Paint rooms by dragging across cells. The grid handles alignment automatically, so rooms always snap to clean boundaries.
- Grid size: configure the number of columns and rows to control dungeon density. Smaller grids produce compact maps that fit on a single card face; larger grids create sprawling complexes for full-page prints.
- Doors and features: place doors at room boundaries, add trap markers, treasure indicators, and other dungeon features. Each feature renders with a distinct icon so players can read the map at a glance.
- Themes: choose a visual theme that sets wall color, floor texture, and grid style. The stone theme evokes classic fantasy dungeons; adjust colors to match catacombs, caves, temples, or sci-fi corridors.
- Wall shadows: toggle wall shadow rendering for depth. Shadows make rooms feel sunken and give the map a three-dimensional quality that reads well both on screen and in print.
- Grid lines: show or hide the underlying grid. Visible grid lines help players count squares for movement; hidden grid lines produce cleaner maps for narrative play or board game components.
The dungeon map renders live as you edit. When you are satisfied, the map appears on your canvas at whatever resolution your component requires. Layer text labels, icons, or encounter numbers on top using Chitmunk's standard design tools.
Who Is This For?
Dungeon masters preparing sessions. Generate a map for tonight's encounter in minutes. Paint the rooms, place the doors, export as an image or PDF, and bring it to the table. Reuse the layout across sessions by duplicating and modifying the map for different dungeon floors.
Dungeon crawl board game designers. If your game includes printed dungeon tiles, encounter cards with maps, or a modular board built from map sections, the generator lets you design each piece inside the same tool you use for the rest of your game components. No separate mapping tool, no export-import dance.
One-shot adventure writers. Publishing a one-shot on DriveThruRPG or Itch.io? Include a polished dungeon map in your PDF without hiring a cartographer. The generator produces clean, readable maps that look professional in a printed adventure module.
Random dungeon generation for solo play. Paint a random layout, place features, and use it as a procedural dungeon for solo RPG sessions or AI-assisted play. Each map takes seconds to create, so you can generate a new dungeon for every session.
Combining Dungeon Maps with Card Templates
One of Chitmunk's unique strengths is that the dungeon map generator lives inside a card designer. This means you can build encounter cards that include a dungeon map alongside room descriptions, monster stats, and treasure tables, all on a single, print-ready card face.
Pair the dungeon map with CSV data binding: create a spreadsheet with one row per encounter, each row describing a different dungeon layout and its contents. The map generator renders a different layout per row, and the text elements pull encounter descriptions from the spreadsheet. One template, dozens of unique encounter cards.
For board game designers building dungeon crawl games, this workflow lets you design a full deck of map tiles inside Chitmunk, export them as a batch, and send them directly to your print-on-demand manufacturer.
Try It Now
The dungeon map generator is available in Chitmunk's editor. Open the editor, click Generators in the toolbar, and select Dungeon Map from the palette. Paint your dungeon, place your features, and export a print-ready map.