Tech Tree Creator

Free Tool · No download required

Open the Editor: It's Free →

What Is a Tech Tree?

A technology tree (or tech tree) is a directed graph of upgrades, abilities, or discoveries where each node represents something a player can unlock, and arrows show which prerequisites must be completed first. Tech trees are a cornerstone of strategy game design, appearing in civilization builders, 4X games, engine-building card games, and RPG skill systems.

Designing a tech tree on paper is straightforward. Turning that sketch into a clean, printable graphic is where the work begins. You need consistent node sizes, aligned tiers, visible prerequisite arrows, readable labels, and a layout that communicates the progression path at a glance. Chitmunk's tech tree generator handles all of this parametrically.

Interactive Node Editor

The generator's configuration modal gives you an interactive canvas where you can:

Prerequisite Arrows and Edge Styles

Connections between nodes are drawn as directed arrows from parent to child. The generator supports two edge styles:

Arrow color and thickness are configurable. Arrowheads are drawn automatically at the target node, making the direction of progression unambiguous.

Tier and Level System

Assign each node to a tier (1, 2, 3, and so on). The generator draws horizontal tier separator lines across the tree, visually grouping technologies by progression level. Tier labels appear along the left edge.

This tier system communicates game progression at a glance. Players immediately see which technologies are early-game, mid-game, and late-game, and which prerequisites gate the transitions between stages.

Configuration Options

Use Cases

Civilization and 4X Games

The classic use case. Build a tech tree where players research Agriculture to unlock Irrigation, which unlocks Aqueducts. Place the tree on a player mat or reference card. Each player gets a copy and marks off technologies as they research them during the game.

Engine-Building Card Games

Many card games feature upgrade paths where buying one card unlocks access to more powerful cards. A tech tree on a reference card or game board shows players the full upgrade map so they can plan their strategy.

RPG Skill Trees

Design skill trees for RPG-style board games or dungeon crawlers. Each node is a skill or ability; arrows show which skills must be learned first. Color-code branches by class (warrior, mage, rogue) or skill type (offensive, defensive, utility).

Campaign and Legacy Games

Campaign games that unlock new content over multiple sessions can use tech trees to show the progression path. Nodes represent scenarios, upgrades, or story branches. The visual tree helps players track where they are and what comes next.

How It Works in the Editor

Open the editor, click Generators in the toolbar, and select Tech Tree from the generator palette. The interactive node editor opens. Place nodes, draw connections, assign tiers, and customize the appearance.

Click Apply and the tech tree renders on your canvas. Resize it to fit your component; the nodes, edges, fonts, and tier lines all scale proportionally. Layer it over a background, add a title with the text tool, and export as part of your card or board design.

The tree scales cleanly from small reference cards to full game boards. A 5-node tree on a poker card is just as legible as a 30-node tree on a large-format board, because the generator adjusts font sizes and node dimensions relative to the element's canvas size.

Try it now

Build a tech tree for your game in minutes. Add nodes, draw prerequisites, and see the result instantly.

Open the Editor →